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Arm Model

A female human arm model I did, using my own as reference. I gathered my own resources for the whole project and made my own alphas to use in Zbrush. I used the GIMP to create them as there is a myriad free plugins that allow experimental generation of map textures... It was interesting to play around with them but they all needed some retouching. I also used some of skin alphas/brushes by andrewmzcroft https://flippednormals.com/downloads/15-skin-microdetails-brushes-for-zbrush/
2 UV tiles, 4k each, using Substance Painter new UDIM support. A breeze to work with.
This can be seen in motion in my 2020 showreel https://vimeo.com/474443104

Posed model, rigged

Posed model, rigged

Topology

Topology

Testing displacement maps (WIP)

Testing displacement maps (WIP)